Slay the spire spot weakness. Rely on spot? Check your discard pile to see if it's there. Slay the spire spot weakness

 
 Rely on spot? Check your discard pile to see if it's thereSlay the spire spot weakness  It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand

Uncommon: Offering: Skill: 0:. . Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay the Spire. Pommel strike is a very good card for. Energy relic and non energy relic usually work as same in all fights. Darkness. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. the most important difference between spire and mtg/hs is probably that there's no automatic scaling available to you. DIE DIE DIE ++ - Regain 1 Energy for each enemy slain. Select cards that work together to efficiently dispatch foes and reach the top. Effect+: Deal 8 damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Upgraded Limit Break, which doubles Strength and is NOT exhausted. Guardian loves multi-attacks, and will chew through the plated armor easily. Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. As a Common card, it can be found as a reward after combats. As an Uncommon card, it appears as a reward for combat, although less often than Commons. I then applied. hey! I did see some other posts about Spot Weakness bugs. But the card stats are impressive: 14 damage for 0 energy let the card rank higher on lower ascension. Exhaust your hand. r/slaythespire. It deals 8 damage to every enemy, and counts as an attack on them all. Either is fine. This was just a weird, very clear issue. I've been picking this up more often after the discussion on Heavy Blade in this very sub and how the top comment suggested that Sword Boomerang is a better Strength. Spot Weakness. She is a monk that utilizes the effects of her different stances to. kaosmark2 • Eternal One + Heartbreaker. But since I also was interedes in how cards got changed, I have seen the old version. Upon upgrade, it gains 3 damage. Spot Weakness too overpowered against Inflame. Bludgeon is a Rare Attack card for the Ironclad. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. 2. For example I find Headbutt to be one of the best cards an Ironclad can have. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Getting 2/1 vulnerable. Battle stance shouldn't be your only draw to begin with. That’s what makes it that much better than the. I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. Slay the Spire. 3. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. It costed 1, and you picked 1 card in the hand to exhaust. If you're considering choosing collar you should check how. I then applied. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). For ironclad, the most straight-forward ways are: Strength scaling (Demon Form, Spot Weakness, Inflame, Limit Break) + Any multi attack cards (Sword Boomerang, Twin Strike, Pummel) or Heavy Blade. First turn of the round. The first two give you AOE, and the last two will help scale damage if you. As a Common card, it can be found as a reward after combats. In exchange, inflame is the most consistent strength card in the game and will always give you a nice bump in str for 1 energy. I always wondered why Immolate card got that name. As a Common card, it can be found as a reward after combats. Spot Weakness. Each target is picked randomly from live targets for each attack. Deal 7 (10) damage for each exhausted card. Discard your hand then draw that many cards. Enemy has attack numbers above. It costed 1, and you picked 1 card in the hand to exhaust. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. I played Spot Weakness. Weakness is great and gets better with ascension levels as enemies do more and more damage. Share Save No views 1 minute ago Game : Slay the Spire Character : Ironclad Ascension : 20 Slay the Spire is developed and published by Mega Crit Games. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Choosing this as second boss relic is a safe option. Anger is an Attack card for the Ironclad. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Clash is an Attack card for the Ironclad. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. Great deck cycling. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 5 damage, and sts typically rounds damage up. Upon upgrade, damage is increased by 4. Juggernaut came in clutch at the end of act 2 since I already had more block than normal, so I focused on getting more block cards, and I beat the awakened one using headbutt and spot weakness, which I was able to. Defragment is the most impactful, most notably with frost orb, which provide the consistent defense The Defect desperately needs in hallway fights. When I started playing, it already had the effect it has now. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. It just runs out of steam too fast and your deck gets stacked with wounds and licks. Barricade is a Rare Power card for the Ironclad. slay the spire is not meant to be a game where we design a deck before beginning, it is meant to be a game where we adapt to what we discover. Freighnos • 4 yr. hey! I did see some other posts about Spot Weakness bugs. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. Add a copy of this card into your discard pile. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. In longer fights, I wait to play Corruption until I can get 3+ Spot Weakness plays. As most Exhausting cards, it's good in an Exhaust deck. But since I also was interedes in how cards got changed, I have seen the old version. This was just a weird, very clear issue. So with that effect, the. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. It costed 1, and you picked 1 card in the hand to exhaust. You don't need much more than that. It deals 3 damage to random enemy 3 times. Some top players tend to prefer to take a card like Spot Weakness or just an Inflame if they need strength, and that's typically enough, especially seeing as more. It can have combo with dual wield, but they do not often come in the same turn. Members OnlineDemon form is a nooby card disguised in gold letters imo because. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. I played Spot Weakness. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. 0: The Watcher Sever Soul+ card buffed. I played Spot Weakness. When I started playing, it already had the effect it has now. Very solid pickup. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB. At the end of your turn, gain 1 Weak. It provides more strength than Inflame, but it's less reliable - the enemy has to be attacking. Another reason is that ironclad decks do not require much energy to function well. The majority of turns in Slay the Spire you are being attacked, so there's a greater chance say of having to scale + block, than getting to scale when you're not being attacked. Call. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). "I can spot weakness," I tell him, "and you are not weak. When I started playing, it already had the effect it has now. Still a pretty tough fight for us. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. Weak does not affect Poison or Thorns damage; it. Dodge and roll is good if you have footworks, or just need the most amount of. Patch V2. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Oh my sweet child, this is hardly where the Slay the Spire rule 34 starts. When the enemy dies, deal damage to ALL enemies equal to its max HP. When the player is Weakened, they deal 25% less damage with Attacks. Slay the Spire - Silent Cards. Slay the Spire is a deck-building card game about careful attack and defence. a full heal and Doubt (Curse). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. If the selected enemy's attack has some extra. Spot Weakness 1 Cost Uncommon Ironclad Skill Increase the base damage of your hand's Attack cards by 2 for this combat. Deal 9 damage. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. dual wield, spot weakness, double tap, flex, along with/in hopes of drawing other cards next turn. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. Also a neat synergy with this relic is spot weakness which will tell you if the enemy is attacking or not. Wrath (Tantrum) and Divinity give her amazing burst damage options. Today on Slay The Spire, we discover that the weakness was me. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I then applied. My STR went from from 3 -> 6. Gain 4 (Upgraded: 6) block. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. The fewer cards of other types are taken, the easier it is to play Clash. It's expensive at 2 energy. If I. Daily Slay the Spire. Armaments is a Skill card for the Ironclad. Juggernaut ++ - Adds 1 Dexterity on use. Spot Weakness, or Demon form, because every time I take a Limit Break before a. I then applied. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . Rube Goldberg and infinite decks that rely on death by a thousand papercuts have Time Eater and those barbed enemies in act 3 that damage back when attacked. 0: The Watcher Fixed Armaments card not updating descriptions of upgraded cards. Upon upgrade, it gains 2 damage and 1. As a Common card, it can be found as a reward after combats. This was an interesting run. First turn of the round. So with that effect, the. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. Upgrade feels a tad underwhelming, however, but that's just the way it is for some cards. Can only be obtained as the Silent. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. also footwork, skewer, burst, thunderclap, rupture, spot weakness, bullseye, and flex Reply CapnNuclearAwesome. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Reply [deleted] • Additional comment actions. Slay the Spire Indie game Role-playing video game. Spot weakness is a decent source of instant strength and its conditions are easily met. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. Entranch can ramp your block up to 999. It deals 3 damage to random enemy 3 times. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. It costed 1, and you picked 1 card in the hand to exhaust. Deal 6 (8) damage to ALL enemies. I made a new version of my tier list: Hope some people will find something. All Discussions. First turn of the round. Reaper is a Rare Attack card for the Ironclad. I am 100. I played Spot Weakness. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. . It basically makes Luga trivial. However, this game I got upgraded Corruption, Feel No Pain, and Dark Embrace all in Act 1. When I started playing, it already had the effect it has now. I then applied. This was just a weird, very clear issue. Reaper must be used in a strength build. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). So with that effect, the. When the player is Weakened, they deal 25% less damage with Attacks. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I then applied. Inflame is a Power card for the Ironclad. I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. This was just a weird, very clear issue. Enemy has attack numbers above. Unupgraded, you need to draw it on the turn you need it, which doesn’t seem to happen for me. My STR went from from 3 -> 6. 6 Shockwave 4/12 No. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Reply reply. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. So really depends on if you want to deal with the Mystics buffs while you're killing the Cent who sometimes uses guard, or if you want to glass the Mystic before dealing with an angry Cent. Intimidate is a Skill card for the Ironclad. But usually it is quite bad. Welcome to my Slay the Spire 100% Achievement Guide. Deadly Poison. . having to know the weaknesses of all of your enemies and then swapping personas can be a bit of a. If an enemy is killed by an attack. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. This was just a weird, very clear issue. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. I always wondered why Immolate card got that name. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. 0% confident you mentioned Spot Weakness in your post. I then applied. Juggernaut Ironclad Rare Power. Reckless Charge is an Attack card for the Ironclad. Corpse Explosion is a Green attack card in Slay the Spire. Patch V2. It's going to consume everything until you're left with nothing in hand. I very rarely pick this card personally. Spot Weakness Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) Strength. Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . No. Uncommon: Armaments: Skill: 1: Gain 5 Block. Deal 3 damage to a random enemy 3(4) times. Here's the step by step: 1- First, play Rushdown to apply its effects on this turn/fight. Visit their channels for more information on different aspects of the game, or if you want to see them playing Slay the Spire live: Drawing and playing one card that do nothing on the turn. Thanks for the tips, it help me alot. Daily Discussion/Debate #103: Carnage. As an Uncommon card, it appears as a reward for combat, although less often than Commons. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Girya Rare Relic. I agree, Lagavulin is my nightmare on base difficulty. It costed 1, and you picked 1 card in the hand to exhaust. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. The power status symbol looks like a spiked shell from Mario Kart. Find it here: unupgraded, Pommel Strike is better in every way. I am a bot response, but I am using my creator's account. Then there's the All for One shenanigans. Members Online And always look at some point for scaling whether strength through demon form, limit break, spot weakness, or through barricade+body slam. When Upgraded, Dark Embrace costs 1 Energy instead of 2. First turn of the round. Anger Phase Pattern: Always uses Execute the turn after Anger. Add a Comment. This does however mean that it cannot. 2 Energy | Deal 14 damage. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. This relic can be triggered on an X card, so long as it consumes 2 or. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Add a copy of this card into your discard pile. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Choose: 1. You don't get an option in the matter, because there is no grander goal. 2. First turn of the round. At, for example, the Act 1 boss, with a defensive deck, I might cycle. If a Slay the Spire 2 were to be made, these would surely be included ReplyDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Whirlwind + Strength or boosted Energy. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. Barricade is a fairly significant card if you've got the defense cards. Demon Strength. I always wondered why Immolate card got that name. I love this card. Innate. Defend (Defect) Defend (Ironclad) Defend (Silent) Defend (Watcher) Deflect. As an Uncommon card, it appears as a card reward. So with that effect, the. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I don’t have the zero cost strength boosting card in the list, but that makes Heavy Blade playable early in your Slay the Spire climb. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. In Patch 20, Immolate was changed from: 2 Energy: Exhaust 1 Card. With Ironclad this might mean scaling up strength - [ [Limit Break]], [ [Spot Weakness]], and [ [Demon Form]] are ideal for this fight as they're infinite sources of scaling - or block, for example with [ [Barricade]] or [ [Corruption]]. 0% confident you mentioned Spot Weakness in your post. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. Can be upgraded any number of times. if. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. I almost forgot this was even a card before I was looking for cards for the poll and saw it. • 1 mo. #33. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. With either another 0 cost All for One or a 0 cost Hologram, if you hit a 0 cost All for One, you'll end the fight on the spot. For every turn after it's played, Attacks will deal 2 more damage due to increased Strength. +3 strength is usually enough for the act 1 boss and doesn't have a condition like spot weakness or a high cost to. I took corruption + dark embrace and found myself unable to do much damage or block. Call me with up to 10 [ [ name ]]. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. So that is all for our guide on Slay The Spire Tier List. My STR went from from 3 -> 6. But since I also was interedes in how cards got changed, I have seen the old version. Watcher cards come in three rarities: common, uncommon, and rare. The Boot Common Relic (100% sure) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Cards that combine drawing cards with discarding for better cycling. Slay the Spire on the other hand is a battle simulator -- a series of fights until you win. But this sort of havoc just isn't sustainable. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). Join. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. This guide consists of tips and strategies that will hopefully help you achieve your 100%. [/quote] You seem to be mixing up rarity of cards and efficiency. hey! I did see some other posts about Spot Weakness bugs. gain 999 gold and two Normality (Curse), or 4. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Spot Weakness is a Red skill card in Slay the Spire. If I’m doing this all in the right order, op can deal 38 damage this turn. Corruption is good because it lets you get out your skills faster. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. hey! I did see some other posts about Spot Weakness bugs. Note that we have to play Spot Weakness here since without it 4x Strike (36) + 2x Anger (18) + Bash (12) = 66 damage is not lethal. This was just a weird, very clear issue. My STR went from from 3 -> 6. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). EpicElf42 • 6 yr. Limit break would still be worth taking though. Enemy has attack numbers above. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Pummel Ironclad Uncommon Attack. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. Enemy has attack numbers above. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. Very few bosses only attack you without. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Community content is available under CC BY-NC-SA unless otherwise noted. Explaining variance in context : more draw simply also means you will draw spot weakness more frequently, resulting in a more accurate statistical representation rather than 'bad luck' . Pommel strike is a very good card for that reason. Place a card from your discard pile on top of your draw pile. If the target intends to attack, the player gains 3 Strength (4 Strength if the card is Upgraded). Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). Cleave is an Attack card for the Ironclad. 159. F30: 52/121hp dexterity potion Triple Slavers again. Rely on spot? Check your discard pile to see if it's there. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Apply 4 (Upgraded: 7) Poison and 2 Weak to ALL enemies. r/slaythespire. So with that effect, the. Exhaust. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. A great source of passive block, Metallicize can help in staying well-defended. Enemy has attack numbers above. (3 times max) Limit Break Ironclad Rare Skill. I played Spot Weakness. Both the player characters and many enemy types are capable of gaining Strength. The Watcher is the newest character added to Slay the Spire. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. When Upgraded, Dark Embrace costs 1 Energy instead of 2.